Fighter

Fighter
The Weapons Tank Class

1d12 Hit Dice

The Bosvir Fighter marches forth with her party. She draws her hammer. She charges forward swings and knocks the Orc to the ground finishing it off with a swift blow.

Str +4

Def +2

Wis -1

Int -3

Cha -1

Dex +3

Spd +1

Lck +0

Multiclassing
Str +2, Dex +3

A fighter is a useful part of any team. A fighter can use a variety of weapons but usually picks one to specialize in. The fighter deals a lot of damage and takes a lot of damage but, has no real out of combat benefit to the team.

Fighter Abilities
At Level 3 the Fighter gets to pick a Weapon Of Choice (WOC) the user then gets advantage on using this weapon in the first attack in each battle. If you move to a new enemy (not counting Area of Effect attacks) roll a Lck check (if number is 10 or higher its a pass, 9 or lower is fail) to see if the Fighter gets that Advantage. (If failed once it ends for the battle.)

Critical Master
The Physical Route

Level 3
The user can get a critical hit on either a roll of a 20 or a 19

Level 7
The user's carrying capacity is no longer Str*10 it becomes Str*15. User's speed also becomes instead of Spd*3 it becomes Spd*5. Passive Dodge becomes instead of 10+(Dex Modifier) it becomes 12+(Dex Modifier). Add 1d4 to all physical damage the user does but -1d4 to all magic damage the user does.

Level 10
The Fighter can pick a Second WOC. The Fighter also gains an extra 1d10*(1/2) HP per level from then on.

Level 15
The user can get a critical hit on either a roll of a 20 or 19 or 18

Level 20
The user gets the ability Unbreaking

Magical Warrior
The Magic Route

Level 3
The user receives a Iron Sword Staff.

Level 7
The user gains the ability for the user casts a not upgraded base level spell to also get to do a melee attack.

Level 10
The user can pull a weapon that is within their speed to them as an action.

Level 15
User gets Magic Weapon.

Level 20
User gets Repel Elements.

Starting Gear
The user starts with

-Either a War hammer or Broad Sword

-Heavy Armor

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