Bokor

Bokor
The Voodoo Support Class

1d6 Hit Dice

The Cactene Bokor sits in preparation. Before him lies his great undead army. RISE! He commands. They do as he pleads. They come before the pitiful party that looks on in fear.

Str -2

Def -3

Wis +3

Int +4

Cha -2

Dex +0

Spd +0

Lck +5

Multiclassing
Lck +2, Int +4

Level 3
The user gains the spell Dark Hand.

-User can raise 1 dead target completely dead) per long rest.

Level 7
The user gains the spell Dark Mass.

-User can raise targets equal number to their level in Bokor. They can command these targets for 1d10 turns. Once per long rest.

Level 10
The user can pick between 2 spells.

- Entourage: On contact the user can raise targets that have died in the last 5 turns or 30 seconds. As long as the target stays within the user's speed. The user can raise up to 2 times the user's level. Use once per day.

- Dead Mind: The user can communicate with the target after death. The target cannot lie but can only answer with yes or no. Use once per day.

Level 3
The user gains a basic puppet. (Puppets are based on classes)

The user gains a puppet doll kit.

The user gains advantage on using puppets.

Level 7
The user gains the potion Doll Mix.

Level 10
The user gains a Bokor puppet.

The user also receives a soul box.

Level 3
The user receives a Soul Guardian in the shape of a weapon of choice. (As of now they can only turn into that)

-Soul Guardians can transform into different weapons and can use itself to cause damage. The stronger the user's connection with the Guardian the more damage. Also max range of attack is 15 feet.

Level 7
The user receives another shape for the Soul Guardian.

Level 10
The Soul Guardian can now mimic the movements of the user to add another 1d6 damage to each attack done by the Soul Guardian.

King
Kings are often found 2 at the back of armies. Should any attack approach a king a piece will appear to protect them. should an enemy get within 10 feet of the person 3 pawns will appear to block them if there is no one blocking them already. Pawns appear first then the user can choose any other piece. All other rules of chess apply.

Level 3
They can summon up to 12 Pawns per long rest. (Like Chess Pawns) They also get up to 1 move per turn.

Level 7
They can summon up to 2 Rooks per long rest. (Like Chess Rooks) They also get up to 2 moves per turn.

Level 10
They can summon up to 2 Bishops per long rest. (Like Chess Bishops) They also get up to 3 moves per turn.

Level 15
They can summon up to 2 Knights per long rest. (Like Chess Knights) They also get up to 4 moves per turn.

Level 20
They can summon up to 2 Wizards per long rest. They also get up to 5 moves per turn.

Wizards must be still but other than that attack the same as a Queen.

Level 23
They can summon up to 2 Monsters per long rest. They also get up to 6 moves per turn.

Monsters can move up to 8 squares per turn but should they pass any new enemy they must stop and as a reaction attack the new enemy. Should the Monster be attacked it will attack as a reaction. It does not get attack as an action.

Level 27
They can summon up to 1 Queen per long rest. (Like Chess Queen) They also get up to 7 moves per turn.

Level 30
They can summon up to 3 Summoners per long rest. They also get up to 8 moves per turn.

Summoners can summon any piece that has already died in that battle. It takes 1 turn of focus and 1 turn of summoning.

Starting Gear
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