Ranger

Ranger
The Nature loving DPS, Support Class.

1d8 Hit Dice

The Elf Ranger knocks back her bow. She can see the deer next to the drinking pool. Behind the deer is an Orc. The Elf Ranger releases her bow letting the arrow sing straight into the heart of the Orc.

Str 0

Def 0

Wis +2

Int +1

Cha -1

Dex +2

Spd +2

Lck -1

Multiclassing
+1 Wis, +1 Dex

 

The Ranger class is a nature class that is designed to be able to use a large variety of weapons. A Ranger is built to be able to dual wield weapons that can only be single wielded (i.e. Rapiers). Rangers are built to almost never get lost. With a Ranger in your party, you can’t get lost but by magical means. Also, you don’t get slowed by tough terrain on long-term movement (i.e. Travel). Rangers can be used as DPS or a support. Ranger is one of the most diverse classes, it may be worth it to invest into a Ranger.

Ranger Abilities
At Level 3

A Ranger at level 3 can pick one of a few choices. They can pick their primary ability which gives them special advantages. Also, they can pick between the choices below.

Primary Abilities

Beast Master - The user can have a beast join them (beast must have a ¼ challenge rating or lower)

Master of the Hunt - The user enhances their senses to be able to track things even when they are not in sight (clue must be fresh).

Spells

Hunter's Mark- (Deck 1) Nature Cast on target, If you deal damage, adds 1d10 extra on attack

Hail Of Thorns- (Deck 1) Nature Wraps thorns around enemies, constricts them. To escape requires strength check of 12 or higher.

Cure Wounds- (Deck 1) Water 1d8 Healing.

Animal Friendship- (Deck 1) Nature Advantage on befriending animals.

At Level 7

A Ranger at level 7 has become a very useful part of your team. At level can have the other choice that they didn’t pick at level 3. If they picked Beast Master then they can have Master of the Hunt, and vice versa. Also, they can pick between the 4 spells they didn’t pick.

At Level 10

A Ranger at level 10 has undoubtedly helped your team one way or another. So let’s reward them. A Ranger at level 10 can upgrade their beast. ¼ challenge rating to up to 4 challenge rating (i.e. Wolf to Dire Wolf). Also, their sense goes from tracking to figuring a lot of information before the user ever reaches the target.

Beast Master
At Level 15

The User receives the second beast of 1/4 difficulty or less. Also, the user gets advantage on Animal Handling.

At Level 20

The User receives the beast from level 15 upgrades to a difficulty of 4 or less.

Hunter

At Level 15

The user receives the spell Compelled Duel- Enemies can't escape in speed range, last 1d8 + wisdom modifiers, always last at least 1 turn.

At Level 20

The user receives the spell Hunter's Breath- Silent for 1d10 turns + wisdom modifiers.

Starting Gear
-Leather Armor

-Long Bow

-2 Scimitars or 2 Shortswords

Thank you, for choosing Ranger. Please feel free to let us know what you thought about playing your Ranger.