Gunslinger

Gunslinger
The Gun Toting Support Class

1d8 Hit Dice

A man walks down an empty street dusty and dark. He dodges a sword strike and turns to face his enemy drawing his weapon and firing putting down the poor soul. He walks down the street untouched.

Str +0

Def -2

Wis +3

Int +1

Cha +0

Dex +1

Spd -1

Lck +3

Multiclassing
+1 Wis, +1 Lck

The gunslinger is a support DPS that can help his or her team by providing lots of gunfire and staying watchful. The gunslinger can take a number of routes when it comes to weapons. It is also very helpful if your team is almost all close range or support as it can balance the two nicely.

At Level 3
The Gunslinger can choose a main weapon.

Small Arms
The user gets a small arm flintlock to use.

Rifles
The user gets a Rifle flintlock to use.

Big Guns
The user gets a big gun flintlock to use.

At Level 7
User gets a special ability of choice.

Bigger Case
Increase damage by 1d4 when using a Small Arm

Fast Bullet
Bullets can penetrate medium armor up to iron when using a Rifle.

Quick Draw
allows a user to draw if surprised allowing to attack that first round.

Double Tap
Instead of doubling damage crits allow a user to shoot again.

Big Burst
The first shot from a user in a battle (if it hits) explodes and deals an extra 1d8 damage.

At Level 10
A user can pick one.

Akimbo
Allows a user to dual wield Small Arms

Overload
The weapon gets an extra shot for Small Arms.

God's Eye
Allows a user to ignore cover for 1d6 turns for Rifle users.

Ricochet
Roll a Luck Check to see if your bullet ricochets and hits an enemy in the area, you can do this for 1d6 turns after the activation of this ability.

Grenadier
The user if hits on their first shot if hits deals the same damage to everyone within 5 feet and this continues to them as well.

Big BOOM
If the user hits on their first shot then the shot explodes hitting everyone within 15 feet.

Level 15
User can pick one

Crack shot
Shoot as many targets as you have shots. (Up until now its been max of 2)

Charge Shot
User can charge all their shots that turn and deal all the damage in 1 shot but roll with disadvantage.

Bonus Shot
Once per battle the user can fire one extra shot.

Even bigger case
Upgrade Bigger Case to do instead of 1d4 do 1d8.

Fastest Bullet
Upgrade Fast Bullet to penetrate up to Medium Armor Reinforced Steel.

Biggest Burst
The Explosion from Big Burst does instead of 1d8 does 1d12.

Starting Gear
Gunslingers get these at the beggining

-Basic Magic Gun

-Leather Armor

Thank you for choosing Gunslinger. Please feel free to let us know what you think of playing your Gunslinger.