Battle-Medic

The Battle-Medic is a class based mainly on support, though they can do a fair bit of DPS too, depending on which branch you take.

Stat Changes:

Str: +4

Def: 0

Int: +3

Wis: -2

Cha: -6

Dex: +3

Spd: 0

Lck: 0

Multi-classing:

+2 Str

+2 Dex

Hit-dice: d10

Level Three:

Unlock basic battle-medic ability.

Level Seven:

Choose light, medium, or heavy branch.

Gain basic ability for selected subclass.

Level Ten:

Gain an advanced ability for subclass.

Level Fifteen:

Gain an advanced ability for subclass.

Level Twenty:

Gain an advanced ability for subclass.

BASIC ABILITY:

> Basic Heal

Heal an ally 1d4 HP.

LIGHT BRANCH

BASIC ABILITY:

> Advanced Heal

Heal an ally 1d10 HP.

ADVANCED ABILITIES:

> Shield

A selected ally takes 75% damage for 1d4 turns.

> Sacrifice

An ally does not take damage for one turn, you take it instead.

> Hyper Heal

Heal an ally 1d20 HP.

MEDIUM BRANCH:

BASIC ABILITY:

> Neurotoxin

Damages one enemy 1d4 HP per turn for 1d2 turns.

ADVANCED ABILITIES:

> Medibot Swarm

Release a swarm of repurposed medical nanobots.

Damages one enemy OR heals one ally 1d2 HP per 1d10 turns.

> Stun

Render an enemy immobile for 1d2 turns.

> Advanced Heal

Heal an ally 1d10 HP.

HEAVY ABILITIES:

BASIC ABILITY:

> Life-steal

Heal one ally and damage one enemy 1d4 HP.

ADVANCED ABILITIES:

> Vampire

Heal one ally and damage one enemy 1d10 HP.

> Twilight Elixir

Flip a coin and select an enemy or ally. If heads, it heals selected entity 2d20 HP. If tails, it damages selected entity 2d20 HP.

> Placebo Effect

Send one enemy into a panic attack for 1d4+1 turns.

Created and Edited by Cubic and Querra.