Musketeer

Musketeer
Close Gunner Class

1d8 Hit Dice

Three men enter a bandit's lair. They are quickly swarmed by fifteen bandits. The three dance through the Cas. Swords slide and gunpowder ignites. Only the three remain.

Str -2

Def -4

Wis -3

Int +4

Cha +1

Dex +5

Spd +5

Lck -2

Multiclassing
+2 Dex, +2 Spd

The musketeer utilizes a sword and musket giving them both close and long range options in combat. They are specialists at dueling; however, they can be very helpful outside of combat due to their charismatic ways. Their diversity sets them apart from most classes as they can adapt to most situations.

 

Musketeer Abilities
At Level 3 The user can choose between three subclasses that alter which weapon they focus. Bladesman - The user adds 1d6 to their melee aim once per long rest.

Marksman - The user add 1d6 to their musket aim once per long rest

Proffesional - Both musket and blade gain a 1d4 aim once per long rest.

At Level 7 The User can pick one of 2 abilities at level 7

Sureshot - This attack can be used once every other long rest utilizing your musket and will not miss.

Deadly thrust - This attack can be used three times a long rest and causes 1D6 damage bleeding damage for 3 turns if the user misses then it has no effect.

At Level 10 Silver lace musket - Shots from this musket roll with advantage twice per long rest. They have no further effect.

Silver lace sword - Causes 1D4 bleeding damage for two turns twice per long rest. It has no further effect.

Lucky silver lace coin - User rolls with advantage when the user runs below 200 gold twice per long rest. It has no further effect.

Starting Gear
Musketeer starts off with

-1 Musket

-1 set of Medium Armor

Thank you, for choosing Musketeer. Please feel free to let us know what you thought about playing your Musketeer.

Also thank you to Lord Dovrra for help on this one.