Barbarian

Barbarian
The Quick Damage Tank Class

1d12 Hit Dice

Bandits march across a field laughing at their plunder. A lone man stands across the way. He draws his swords and charges the enemy. Before the bandits realize it, they're already dying. The barbarian rips through their ranks until their are no more.

Str +4

Def +4

Wis -3

Int -4

Cha -1

Dex-2

Spd +6

Lck +1

Multiclassing
+2 Str, +3 Spd

The barbarian is a fast hard hitting DPS Tank. He excels at taking damage and dishing it right back out. The party gains no major benefit for having a Barbarian but they are very helpful for diverting damage.

=== Barbarian Abilities === At Level 3

At level 3 a Barbarian can pick one of 3 abilities.

Berserker Rage: For every attack the player takes he increases his damage by 1D4 for 1D4 turns after the turns run out the effect wears off.

Thrashin fury: The player gains advantage on strength and speed rolls for 3 turns.

War Cry: All enemies who fail their defense check are disadvantaged for 3 turns.

At Level 7

At level 7 a Barbarian can pick one of 2 abilities.

Steel flesh: The user takes half damage for 5+1D4 turns.

Cleaving Death: The user deals 15 damage upon hitting the target. This can only be used once per long rest. If the attack misses then the user still must wait until long rest.

At Level 10

At level 10 Barbarians can pick from one of 3 abilities.

Barbarians cleaver: Deals 1D4 bleeding damage. Doubles to 1D8 when berserker rage is active.

Barbarians Bone Charm: User can ignore unconcious for half their negative health; however they revive with 1D12 max health reduction until rested.

 Barbarians War Horn: '''All enemies who fail def check are disadvantaged for 3 turns and all allys gain advantage for 3 turns. Can only be used once per day.

At Level 15

At level 15 Barbarians can pick from one of 2 abilities.

Surge Rage: Allows user to not break concentration even when damaged. However the user must attack a specific target. The effect wears off when the target is defeated, escapes, or the user is unconscious.

Blood Thirst: For every hit the user takes from the target that is a melee attack the user receives an extra bonus action. For every 2 bonus actions those bonus actions become actions. The effect wears off when the target is defeated, escapes, or the user is defeated, or escapes.

At Level 20

At level 20 Barbarians can pick from one of 2 abilities.

Health Rage: When the user goes below half health their attacks get an exta 1d8 to damage as long as they are melee.

Hitting Rage: When the user misses twice in a row the user gets +4 to hit on their next melee attack.

Starting Gear
Barbarian Starts with

-Leather Armor

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