Shinobi

Shinobi
The Stealthy DPS Class

1d8 Hit Dice

The Calm Sojo Shinobi approaches the unsuspecting guard from behind. The Sojo Shinobi carefully assassinates the guard and drops to the ground. Only the sounds of footsteps were heard by the other guards. The Shinobi retreats into the shadows for another attack.

Str -3

Def -2

Wis +3

Int +4

Cha -4

Dex +4

Spd +5

Lck -3

Multi Classing
+2 Spd, +2 Dex

Starting Equipment
Base Stealth Gear

Grappling Hook

5 Shuriken

5 Kunai

5 Caltrops

Asian Weapon Of Choice

Shinobi Abilities
At Level 3: A Shinobi at level 3 can pick one of a few choices.

Shadow Concealment- The user has advantage on stealth checks for 1d8 turns in darkness.

Neutralize- Advantage on melee attacks when unnoticed.

Barrage- Advantage on ranged attacks when unnoticed.

At Level 7: Shinobi at level 7 picks a path.

Way of The Shadow- From now on, the Shinobi will follow The Way of The Shadow

Way of The Blade- From now on, the Shinobi will follow The Way of The Blade

Way of The Eye- From now on, the Shinobi will follow The Way of The Eye

Way of The Shadow

At Level 10 Shadow Doll- The user throws a silhouette that appears to be the user.

At Level 15 

At Level 20

Way of The Blade

At Level 10 Assassination- If unnoticed, Advantage on hit, 2d10 damage.

At Level 15 

At Level 20

Way of The Eye

At Level 10 Spirit Walk- Ability to run on walls and water, requires concentration.

At Level 15 Shadow Soul - User can pull out a shadow that attacks with its hands. It can move to any square you are touching. It shares your stats and HP.

At Level 20 Hawk Eye - The User can move their center of perception to anything within their Bow Range.

Thank you, for choosing Shinobi. Please feel free to let us know what you thought about playing your Shinobi.

Thank You KaineSauce for actually working on this.